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Film + game · characters, world & previz

The Clarity Builder a film, a playable city and a previz tool

Twilio’s Builder Era film for Germany: a developer who can see inside the system, on one street in Kreuzberg. Characters, setting and boards for the film — and a walkable, playable version of the same world, built by me.

Play the CX Field
The Clarity Builder
Client
Twilio · made at Publicis Groupe UK
Year
2026
Location
Berlin, Kreuzberg
Role
Treatment & art direction · game and previz tool designed and built

A film about seeing inside a system — and a city you can walk through to fix one. Two lead characters, one street in Berlin, a shooting board, and the two tools I built around them.

01 — Brief → treatment

Make the invisible visible

Twilio’s Builder Era campaign speaks to the people who build customer experience. For the German film, the treatment puts that work on a real street: Kreuzberg at dawn, a developer on his way through the neighbourhood, and a customer at a parcel locker whose delivery will not release.

The idea is that the Builder sees what everyone else only feels. Routes, messages and failures appear as a light layer over the city — not a digital metaworld, but the real street with its system briefly made visible. An early draft had a separate virtual world; the final script removed it, so everything happens in one place, through sound, light and overlays.

A system people can see inside is a system they can begin to trust.

From the treatment

02 — Characters

The Builder and the customer

Karim Mansouri is the Builder: calm, observant, at home in the street he works for. Lena Brandt is the customer on the other side of the problem — ordinary, a little tired, trying to collect a parcel before work. Each is fixed as a sheet — close-up, profile, medium and full figure on a neutral set — so every shot is generated from the same person.

Rules

What the film never does

  1. 01

    Twilio is never shown failing

    The problem belongs to the old routing, not to the platform. What breaks is the path; what fixes it is the Builder.

  2. 02

    The fix is visibly causal

    Every intervention has a cause the audience can see: a route redrawn, a message sent, a named person answering.

  3. 03

    One world, not two

    No metaworld. The street changes only through sound, light and overlays — the system becomes visible where it already is.

03 — Setting

One street in Kreuzberg

Murals, yellow trams, bikes on the pavement and a Deutsche Post Packstation at the corner. The location sheets fix the architecture, the light and the street life, so the film stays in one recognisable place from the first frame to the last.

04 — Storyboard → shooting board

Sketch first, then light

The film is drawn first as a pencil storyboard to lock the story beats, then rebuilt shot by shot as a photoreal shooting board. Each frame keeps its sketch’s framing and beat, now with the cast, the street and the light of the final film.

The shooting board

Twenty-two frames, one morning

The complete board, in order: the walk, the failure at the locker, the moment the Builder reads the system, and the fix.

The Clarity Builder · 30 seconds · Germany

05 — The CX Field

The same street, playable

Alongside the film I designed and built a walkable version of the world: Karim in a 3D Kreuzberg, with five broken customer-experience nodes hidden in the city. Each node is a real CX failure — a silent confirmation, a flash sale nobody heard about, a message sent to the wrong name, an infinite hold, a missed moment — and each is fixed by winning a short arcade game against the clock.

Five mechanics, one per failure — brick-breaker, maze chase, whack-a-mole, snake and memory match — two minutes each. It runs in the browser with keyboard, mouse or touch, with an on-screen d-pad on phones.

06 — Open Camera

A previz tool for the shot

Open Camera is the previsualisation tool I built for the same world. Put the character in the street, set the time of day and the sky, choose a lens from 24 to 135 mm, draw the character’s path and set the camera’s keyframes — then play the move back and record it.

It turns “what if the camera starts low and he walks past the tram” into something the team can watch before a single frame is generated.

Creative Director: Greg Rattazzi · AI Artists: Tamas Olajos, Balazs Domotor · Treatment and art direction: Enrico Poli · The CX Field and Open Camera: designed and built by Enrico Poli. Made at Publicis Groupe UK for Twilio.

Open channel

Let’s build something people step into.

Narrative, worlds and immersive experiences — from concept to prototype. Remote from Italy, or on site.

epoli.uk@gmail.com

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